// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "SampleVehicle_SceneQuery.h" #include "vehicle/PxVehicleSDK.h" #include "PxFiltering.h" #include "PsFoundation.h" #include "PsUtilities.h" #define CHECK_MSG(exp, msg) (!!(exp) || (physx::shdfnd::getFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, msg), 0) ) #define SIZEALIGN16(size) (((unsigned)(size)+15)&((unsigned)(~15))); void SampleVehicleSetupDrivableShapeQueryFilterData(PxFilterData* qryFilterData) { CHECK_MSG(0==qryFilterData->word3, "word3 is reserved for filter data for vehicle raycast queries"); qryFilterData->word3 = (PxU32)SAMPLEVEHICLE_DRIVABLE_SURFACE; } void SampleVehicleSetupNonDrivableShapeQueryFilterData(PxFilterData* qryFilterData) { CHECK_MSG(0==qryFilterData->word3, "word3 is reserved for filter data for vehicle raycast queries"); qryFilterData->word3 = (PxU32)SAMPLEVEHICLE_UNDRIVABLE_SURFACE; } void SampleVehicleSetupVehicleShapeQueryFilterData(PxFilterData* qryFilterData) { CHECK_MSG(0==qryFilterData->word3, "word3 is reserved for filter data for vehicle raycast queries"); qryFilterData->word3 = (PxU32)SAMPLEVEHICLE_UNDRIVABLE_SURFACE; } SampleVehicleSceneQueryData* SampleVehicleSceneQueryData::allocate(const PxU32 maxNumWheels) { const PxU32 size0 = SIZEALIGN16(sizeof(SampleVehicleSceneQueryData)); const PxU32 size1 = SIZEALIGN16(sizeof(PxRaycastQueryResult)*maxNumWheels); const PxU32 size2 = SIZEALIGN16(sizeof(PxRaycastHit)*maxNumWheels); const PxU32 size = size0 + size1 + size2; SampleVehicleSceneQueryData* sqData = (SampleVehicleSceneQueryData*)PX_ALLOC(size, "PxVehicleNWSceneQueryData"); sqData->init(); PxU8* ptr = (PxU8*) sqData; ptr += size0; sqData->mSqResults = (PxRaycastQueryResult*)ptr; sqData->mNbSqResults = maxNumWheels; ptr += size1; sqData->mSqHitBuffer = (PxRaycastHit*)ptr; ptr += size2; sqData->mNumQueries = maxNumWheels; return sqData; } void SampleVehicleSceneQueryData::free() { PX_FREE(this); } PxBatchQuery* SampleVehicleSceneQueryData::setUpBatchedSceneQuery(PxScene* scene) { PxBatchQueryDesc sqDesc(mNbSqResults, 0, 0); sqDesc.queryMemory.userRaycastResultBuffer = mSqResults; sqDesc.queryMemory.userRaycastTouchBuffer = mSqHitBuffer; sqDesc.queryMemory.raycastTouchBufferSize = mNumQueries; sqDesc.preFilterShader = mPreFilterShader; return scene->createBatchQuery(sqDesc); }