// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #ifndef _SAMPLE_VEHICLE_INPUT_EVENT_IDS_H #define _SAMPLE_VEHICLE_INPUT_EVENT_IDS_H #include // InputEvents used by SampleVehicle enum SampleVehicleInputEventIds { SAMPLE_VEHICLE_FIRST_ID = NUM_SAMPLE_BASE_INPUT_EVENT_IDS, CAR_ACCELERATE_BRAKE, //KEYBOARD (car+tank) VEH_ACCELERATE_KBD, VEH_GEAR_UP_KBD, VEH_GEAR_DOWN_KBD, VEH_SAVE_KBD, //KEYBOARD (car) CAR_BRAKE_KBD, CAR_HANDBRAKE_KBD, CAR_STEER_LEFT_KBD, CAR_STEER_RIGHT_KBD, //KEYBOARD (tank) TANK_THRUST_LEFT_KBD, TANK_THRUST_RIGHT_KBD, TANK_BRAKE_LEFT_KBD, TANK_BRAKE_RIGHT_KBD, //KEYBOARD (camera) CAMERA_ROTATE_LEFT_KBD, CAMERA_ROTATE_RIGHT_KBD, CAMERA_ROTATE_UP_KBD, CAMERA_ROTATE_DOWN_KBD, //GAMEPAD (car+tank) VEH_ACCELERATE_PAD, VEH_GEAR_UP_PAD, VEH_GEAR_DOWN_PAD, //GAMEPAD (car) CAR_BRAKE_PAD, CAR_HANDBRAKE_PAD, CAR_STEER_PAD, //GAMEPAD (tank) TANK_THRUST_LEFT_PAD, TANK_THRUST_RIGHT_PAD, TANK_BRAKE_LEFT_PAD, TANK_BRAKE_RIGHT_PAD, //GAMEPAD (camera) CAMERA_ROTATE_LEFT_RIGHT_PAD, CAMERA_ROTATE_UP_DOWN_PAD, // AUTOMATIC_GEAR, DEBUG_RENDER_FLAG, DEBUG_RENDER_WHEEL , DEBUG_RENDER_ENGINE, RETRY, FIX_CAR, CAMERA_LOCK, W3MODE, NUM_SAMPLE_VEHICLE_INPUT_EVENT_IDS, }; #endif