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All rights reserved. #include #if defined(RENDERER_ENABLE_OPENGL) #include "OGLRendererMesh.h" #include "OGLRendererInstanceBuffer.h" #include "OGLRendererMaterial.h" using namespace SampleRenderer; static GLenum getGLPrimitive(RendererMesh::Primitive primitive) { GLenum glprim = ~(GLenum)0; switch(primitive) { case RendererMesh::PRIMITIVE_POINTS: glprim = GL_POINTS; break; case RendererMesh::PRIMITIVE_LINES: glprim = GL_LINES; break; case RendererMesh::PRIMITIVE_LINE_STRIP: glprim = GL_LINE_STRIP; break; case RendererMesh::PRIMITIVE_TRIANGLES: glprim = GL_TRIANGLES; break; case RendererMesh::PRIMITIVE_TRIANGLE_STRIP: glprim = GL_TRIANGLE_STRIP; break; case RendererMesh::PRIMITIVE_POINT_SPRITES: glprim = GL_POINTS; break; default: break; } RENDERER_ASSERT(glprim != ~(GLenum)0, "Unable to find GL Primitive type."); return glprim; } static GLenum getGLIndexType(RendererIndexBuffer::Format format) { GLenum gltype = 0; switch(format) { case RendererIndexBuffer::FORMAT_UINT16: gltype = GL_UNSIGNED_SHORT; break; case RendererIndexBuffer::FORMAT_UINT32: gltype = GL_UNSIGNED_INT; break; default: break; } RENDERER_ASSERT(gltype, "Unable to convert to GL Index Type."); return gltype; } OGLRendererMesh::OGLRendererMesh(OGLRenderer &renderer, const RendererMeshDesc &desc) : RendererMesh(desc) , m_renderer(renderer) { } OGLRendererMesh::~OGLRendererMesh(void) { } void OGLRendererMesh::renderIndices(PxU32 numVertices, PxU32 firstIndex, PxU32 numIndices, RendererIndexBuffer::Format indexFormat, RendererMaterial *material) const { const PxU32 indexSize = RendererIndexBuffer::getFormatByteSize(indexFormat); void *buffer = ((PxU8*)0)+indexSize*firstIndex; glDrawElements(getGLPrimitive(getPrimitives()), numIndices, getGLIndexType(indexFormat), buffer); } void OGLRendererMesh::renderVertices(PxU32 numVertices, RendererMaterial *material) const { RendererMesh::Primitive primitive = getPrimitives(); glDrawArrays(getGLPrimitive(primitive), 0, numVertices); } void OGLRendererMesh::renderIndicesInstanced(PxU32 numVertices, PxU32 firstIndex, PxU32 numIndices, RendererIndexBuffer::Format indexFormat, RendererMaterial *material) const { const OGLRendererInstanceBuffer *ib = static_cast(getInstanceBuffer()); if(ib) { const PxU32 firstInstance = m_firstInstance; const PxU32 numInstances = getNumInstances(); const OGLRendererMaterial *currentMaterial = m_renderer.getCurrentMaterial(); CGparameter modelMatrixParam = m_renderer.getCGEnvironment().modelMatrix; CGparameter modelViewMatrixParam = m_renderer.getCGEnvironment().modelViewMatrix; if(currentMaterial && modelMatrixParam && modelViewMatrixParam) { for(PxU32 i=0; igetModelMatrix(firstInstance+i); GLfloat glmodel[16]; PxToGL(glmodel, model); physx::PxMat44 modelView = m_renderer.getViewMatrix() * model; GLfloat glmodelview[16]; PxToGL(glmodelview, modelView); cgGLSetMatrixParameterfc(modelMatrixParam, glmodel); cgGLSetMatrixParameterfc(modelViewMatrixParam, glmodelview); #endif currentMaterial->bindMeshState(false); renderIndices(numVertices, firstIndex, numIndices, indexFormat, material); } } } } void OGLRendererMesh::renderVerticesInstanced(PxU32 numVertices, RendererMaterial *material) const { const OGLRendererInstanceBuffer *ib = static_cast(getInstanceBuffer()); if(ib) { const PxU32 firstInstance = m_firstInstance; const PxU32 numInstances = getNumInstances(); const OGLRendererMaterial *currentMaterial = m_renderer.getCurrentMaterial(); CGparameter modelMatrixParam = m_renderer.getCGEnvironment().modelMatrix; CGparameter modelViewMatrixParam = m_renderer.getCGEnvironment().modelViewMatrix; if(currentMaterial && modelMatrixParam && modelViewMatrixParam) { for(PxU32 i=0; igetModelMatrix(firstInstance+i); GLfloat glmodel[16]; PxToGL(glmodel, model); physx::PxMat44 modelView = m_renderer.getViewMatrix() * model; GLfloat glmodelview[16]; PxToGL(glmodelview, modelView); cgGLSetMatrixParameterfc(modelMatrixParam, glmodel); cgGLSetMatrixParameterfc(modelViewMatrixParam, glmodelview); #endif currentMaterial->bindMeshState(false); renderVertices(numVertices, material); } } } } #endif // #if defined(RENDERER_ENABLE_OPENGL)