// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #include "NULLRendererIndexBuffer.h" #include using namespace SampleRenderer; NullRendererIndexBuffer::NullRendererIndexBuffer(const RendererIndexBufferDesc &desc) : RendererIndexBuffer(desc), m_Buffer(0) { PxU32 indexSize = getFormatByteSize(getFormat()); RENDERER_ASSERT(desc.maxIndices > 0 && desc.maxIndices > 0, "Cannot create zero size Index Buffer."); if(indexSize && desc.maxIndices > 0) { m_Buffer = new PxU8[indexSize*desc.maxIndices]; m_maxIndices = desc.maxIndices; } } NullRendererIndexBuffer::~NullRendererIndexBuffer(void) { if(m_Buffer) { delete [] m_Buffer; m_Buffer = NULL; } } void *NullRendererIndexBuffer::lock(void) { return m_Buffer; } void NullRendererIndexBuffer::unlock(void) { } void NullRendererIndexBuffer::bind(void) const { } void NullRendererIndexBuffer::unbind(void) const { }