// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #if defined(RENDERER_ENABLE_GLES2) #include "GLES2RendererInstanceBuffer.h" #include using namespace SampleRenderer; GLES2RendererInstanceBuffer::GLES2RendererInstanceBuffer(const RendererInstanceBufferDesc &desc) : RendererInstanceBuffer(desc) { m_bufferSize = (PxU32)(desc.maxInstances * m_stride); m_buffer = malloc(m_bufferSize);//PX_ALLOC(m_bufferSize); m_maxInstances = desc.maxInstances; } GLES2RendererInstanceBuffer::~GLES2RendererInstanceBuffer(void) { if(m_buffer) free(m_buffer);//PX_FREE(m_buffer); } physx::PxMat44 GLES2RendererInstanceBuffer::getModelMatrix(PxU32 index) const { physx::PxMat44 model = PxMat44(PxIdentity); if(index < m_maxInstances) { const void *instance = ((PxU8*)m_buffer)+(m_stride*index); model = PxMat44(getInstanceColumn(instance, m_semanticDescs[SEMANTIC_NORMALX]), getInstanceColumn(instance, m_semanticDescs[SEMANTIC_NORMALY]), getInstanceColumn(instance, m_semanticDescs[SEMANTIC_NORMALZ]), getInstanceColumn(instance, m_semanticDescs[SEMANTIC_POSITION])); } return model; } PxVec3 GLES2RendererInstanceBuffer::getInstanceColumn(const void *instance, const GLES2RendererInstanceBuffer::SemanticDesc &sd) const { PxVec3 col = *(PxVec3*)(((PxU8*)instance)+sd.offset); return col; } void *GLES2RendererInstanceBuffer::lock(void) { return m_buffer; } void GLES2RendererInstanceBuffer::unlock(void) { } void GLES2RendererInstanceBuffer::bind(PxU32 streamID, PxU32 firstInstance) const { } void GLES2RendererInstanceBuffer::unbind(PxU32 streamID) const { } #endif // #if defined(RENDERER_ENABLE_GLES2)