// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include "GLES2RendererIndexBuffer.h" #if defined(RENDERER_ENABLE_GLES2) #include namespace SampleRenderer { GLES2RendererIndexBuffer::GLES2RendererIndexBuffer(const RendererIndexBufferDesc &desc) : RendererIndexBuffer(desc) { m_indexSize = getFormatByteSize(getFormat()); RENDERER_ASSERT(GLEW_ARB_vertex_buffer_object, "Vertex Buffer Objects not supported on this machine!"); if(GLEW_ARB_vertex_buffer_object) { RENDERER_ASSERT(desc.maxIndices > 0 && desc.maxIndices > 0, "Cannot create zero size Index Buffer."); if(desc.maxIndices > 0 && desc.maxIndices > 0) { GLenum usage = GL_STATIC_DRAW_ARB; if(getHint() == HINT_DYNAMIC) { usage = GL_DYNAMIC_DRAW_ARB; } glGenBuffersARB(1, &m_ibo); RENDERER_ASSERT(m_ibo, "Failed to create Index Buffer."); if(m_ibo) { m_maxIndices = desc.maxIndices; const PxU32 bufferSize = m_indexSize * m_maxIndices; glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m_ibo); glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, bufferSize, 0, usage); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); } } } } GLES2RendererIndexBuffer::~GLES2RendererIndexBuffer(void) { if(m_ibo) { glDeleteBuffersARB(1, &m_ibo); } } void *GLES2RendererIndexBuffer::lock(void) { void *buffer = 0; if(m_ibo) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m_ibo); buffer = glMapBufferOES(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); } return buffer; } void GLES2RendererIndexBuffer::unlock(void) { if(m_ibo) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m_ibo); glUnmapBufferOES(GL_ELEMENT_ARRAY_BUFFER_ARB); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); } } void GLES2RendererIndexBuffer::bind(void) const { if(m_ibo) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m_ibo); } } void GLES2RendererIndexBuffer::unbind(void) const { if(m_ibo) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); } } } #endif // #if defined(RENDERER_ENABLE_GLES2)