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All rights reserved. #include #if defined(RENDERER_ENABLE_DIRECT3D9) #include "D3D9RendererTexture2D.h" #include #include using namespace SampleRenderer; static void supportsAnisotropic(IDirect3DDevice9& device, bool& min, bool& mag, bool& mip) { D3DCAPS9 caps; device.GetDeviceCaps(&caps); min = (caps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) != 0; mag = (caps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) != 0; mip = false; } static D3DFORMAT getD3D9TextureFormat(RendererTexture2D::Format format) { D3DFORMAT d3dFormat = static_cast(SampleFramework::SamplePlatform::platform()->getD3D9TextureFormat(format)); RENDERER_ASSERT(d3dFormat != D3DFMT_UNKNOWN, "Unable to convert to D3D9 Texture Format."); return d3dFormat; } static D3DTEXTUREFILTERTYPE getD3D9TextureFilter(RendererTexture2D::Filter filter, bool anisoSupport) { D3DTEXTUREFILTERTYPE d3dFilter = D3DTEXF_FORCE_DWORD; switch(filter) { case RendererTexture2D::FILTER_NEAREST: d3dFilter = D3DTEXF_POINT; break; case RendererTexture2D::FILTER_LINEAR: d3dFilter = D3DTEXF_LINEAR; break; case RendererTexture2D::FILTER_ANISOTROPIC: d3dFilter = anisoSupport ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR; break; } RENDERER_ASSERT(d3dFilter != D3DTEXF_FORCE_DWORD, "Unable to convert to D3D9 Filter mode."); return d3dFilter; } static D3DTEXTUREADDRESS getD3D9TextureAddressing(RendererTexture2D::Addressing addressing) { D3DTEXTUREADDRESS d3dAddressing = D3DTADDRESS_FORCE_DWORD; switch(addressing) { case RendererTexture2D::ADDRESSING_WRAP: d3dAddressing = D3DTADDRESS_WRAP; break; case RendererTexture2D::ADDRESSING_CLAMP: d3dAddressing = D3DTADDRESS_CLAMP; break; case RendererTexture2D::ADDRESSING_MIRROR: d3dAddressing = D3DTADDRESS_MIRROR; break; } RENDERER_ASSERT(d3dAddressing != D3DTADDRESS_FORCE_DWORD, "Unable to convert to D3D9 Addressing mode."); return d3dAddressing; } D3D9RendererTexture2D::D3D9RendererTexture2D(IDirect3DDevice9 &d3dDevice, D3D9Renderer& renderer, const RendererTexture2DDesc &desc) : RendererTexture2D(desc) , m_d3dDevice(d3dDevice) { RENDERER_ASSERT(desc.depth == 1, "Invalid depth for 2D Texture!"); m_d3dTexture = 0; //managed textures can't be locked. #ifdef DIRECT3D9_SUPPORT_D3DUSAGE_DYNAMIC m_usage = renderer.canUseManagedResources() ? 0 : D3DUSAGE_DYNAMIC; #else m_usage = 0; #endif m_pool = renderer.canUseManagedResources() ? D3DPOOL_MANAGED : D3DPOOL_DEFAULT; m_format = getD3D9TextureFormat(desc.format); bool minAniso, magAniso, mipAniso; supportsAnisotropic(d3dDevice, minAniso, magAniso, mipAniso); m_d3dMinFilter = getD3D9TextureFilter(desc.filter, minAniso); m_d3dMagFilter = getD3D9TextureFilter(desc.filter, magAniso); m_d3dMipFilter = getD3D9TextureFilter(desc.filter, mipAniso); m_d3dAddressingU = getD3D9TextureAddressing(desc.addressingU); m_d3dAddressingV = getD3D9TextureAddressing(desc.addressingV); if(desc.renderTarget) { m_usage = D3DUSAGE_RENDERTARGET; m_pool = D3DPOOL_DEFAULT; } if(isDepthStencilFormat(desc.format)) { m_usage = D3DUSAGE_DEPTHSTENCIL; m_pool = D3DPOOL_DEFAULT; } onDeviceReset(); } D3D9RendererTexture2D::~D3D9RendererTexture2D(void) { if(m_d3dTexture) { D3DCAPS9 pCaps; m_d3dDevice.GetDeviceCaps(&pCaps); DWORD i = pCaps.MaxTextureBlendStages; while(i--) m_d3dDevice.SetTexture(i, NULL); SampleFramework::SamplePlatform::platform()->D3D9BlockUntilNotBusy(m_d3dTexture); m_d3dTexture->Release(); } } void *D3D9RendererTexture2D::lockLevel(PxU32 level, PxU32 &pitch) { void *buffer = 0; if(m_d3dTexture) { D3DLOCKED_RECT lockedRect; HRESULT result = m_d3dTexture->LockRect((DWORD)level, &lockedRect, 0, D3DLOCK_NOSYSLOCK); RENDERER_ASSERT(result == D3D_OK, "Unable to lock Texture 2D."); if(result == D3D_OK) { buffer = lockedRect.pBits; pitch = (PxU32)lockedRect.Pitch; } } return buffer; } void D3D9RendererTexture2D::unlockLevel(PxU32 level) { if(m_d3dTexture) { m_d3dTexture->UnlockRect(level); } } void D3D9RendererTexture2D::bind(PxU32 samplerIndex) { m_d3dDevice.SetTexture( (DWORD)samplerIndex, m_d3dTexture); m_d3dDevice.SetSamplerState((DWORD)samplerIndex, D3DSAMP_MINFILTER, m_d3dMinFilter); m_d3dDevice.SetSamplerState((DWORD)samplerIndex, D3DSAMP_MAGFILTER, m_d3dMagFilter); m_d3dDevice.SetSamplerState((DWORD)samplerIndex, D3DSAMP_MIPFILTER, m_d3dMipFilter); m_d3dDevice.SetSamplerState((DWORD)samplerIndex, D3DSAMP_ADDRESSU, m_d3dAddressingU); m_d3dDevice.SetSamplerState((DWORD)samplerIndex, D3DSAMP_ADDRESSV, m_d3dAddressingV); } void D3D9RendererTexture2D::onDeviceLost(void) { if(m_pool != D3DPOOL_MANAGED) { if(m_d3dTexture) { m_d3dTexture->Release(); m_d3dTexture = 0; } } } void D3D9RendererTexture2D::onDeviceReset(void) { if(!m_d3dTexture) { HRESULT result = m_d3dDevice.CreateTexture((UINT)getWidth(), (UINT)getHeight(), (UINT)getNumLevels(), m_usage, m_format, m_pool, &m_d3dTexture, 0); RENDERER_ASSERT(result == D3D_OK, "Unable to create D3D9 Texture."); if(result == D3D_OK) { } } } #endif // #if defined(RENDERER_ENABLE_DIRECT3D9)