// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include #include #include #include using namespace SampleRenderer; RendererWindow::RendererWindow(void) : m_platform(NULL), m_isOpen(false) { m_platform = SampleFramework::createPlatform(this); } bool RendererWindow::hasFocus() const { return m_platform->hasFocus(); } void RendererWindow::setFocus(bool b) { m_platform->setFocus(b); } RendererWindow::~RendererWindow(void) { DELETESINGLE(m_platform); } bool RendererWindow::open(PxU32 width, PxU32 height, const char *title, bool fullscreen) { bool ok = false; RENDERER_ASSERT(width && height, "Attempting to open a window with invalid width and/or height."); if(width && height) { ok = m_platform->openWindow(width, height, title, fullscreen); #if !defined(RENDERER_WINDOWS) m_isOpen = true; #endif } return ok; } void RendererWindow::close(void) { m_platform->closeWindow(); #if !defined(RENDERER_WINDOWS) if(isOpen()) { m_isOpen = false; onClose(); } #endif } bool RendererWindow::isOpen(void) const { bool open = m_platform->isOpen(); #if !defined(RENDERER_WINDOWS) open = m_isOpen; #endif return open; } // update the window's state... handle messages, etc. void RendererWindow::update(void) { m_platform->update(); #if defined(RENDERER_ANDROID) if (!m_platform->isOpen()) return; #endif } void RendererWindow::setSize(PxU32 width, PxU32 height) { m_platform->setWindowSize(width, height); } // get the window's title... void RendererWindow::getTitle(char *title, PxU32 maxLength) const { m_platform->getTitle(title, maxLength); } // set the window's title... void RendererWindow::setTitle(const char *title) { m_platform->setTitle(title); }