// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #include #include #include using namespace SampleRenderer; RendererWindow::RendererWindow(void) : m_platform(NULL), m_isOpen(false) { m_platform = SampleFramework::createPlatform(this); } bool RendererWindow::hasFocus() const { return m_platform->hasFocus(); } void RendererWindow::setFocus(bool b) { m_platform->setFocus(b); } RendererWindow::~RendererWindow(void) { DELETESINGLE(m_platform); } bool RendererWindow::open(PxU32 width, PxU32 height, const char *title, bool fullscreen) { bool ok = false; RENDERER_ASSERT(width && height, "Attempting to open a window with invalid width and/or height."); if(width && height) { ok = m_platform->openWindow(width, height, title, fullscreen); #if !defined(RENDERER_WINDOWS) m_isOpen = true; #endif } return ok; } void RendererWindow::close(void) { m_platform->closeWindow(); #if !defined(RENDERER_WINDOWS) if(isOpen()) { m_isOpen = false; onClose(); } #endif } bool RendererWindow::isOpen(void) const { bool open = m_platform->isOpen(); #if !defined(RENDERER_WINDOWS) open = m_isOpen; #endif return open; } // update the window's state... handle messages, etc. void RendererWindow::update(void) { m_platform->update(); #if defined(RENDERER_ANDROID) if (!m_platform->isOpen()) return; #endif } void RendererWindow::setSize(PxU32 width, PxU32 height) { m_platform->setWindowSize(width, height); } // get the window's title... void RendererWindow::getTitle(char *title, PxU32 maxLength) const { m_platform->getTitle(title, maxLength); } // set the window's title... void RendererWindow::setTitle(const char *title) { m_platform->setTitle(title); }