// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #include #include "foundation/PxMath.h" using namespace SampleRenderer; static PxU32 computeCompressedDimension(PxU32 dimension) { if(dimension < 4) { dimension = 4; } else { PxU32 mod = dimension % 4; if(mod) dimension += 4 - mod; } return dimension; } PxU32 RendererTexture::computeImageByteSize(PxU32 width, PxU32 height, PxU32 depth, RendererTexture::Format format) { PxU32 size = 0; PxU32 numPixels = width * height * depth; switch(format) { case RendererTexture::FORMAT_B8G8R8A8: case RendererTexture::FORMAT_R8G8B8A8: size = numPixels * sizeof(PxU8) * 4; break; case RendererTexture::FORMAT_A8: size = numPixels * sizeof(PxU8) * 1; break; case RendererTexture::FORMAT_R32F: size = numPixels * sizeof(float); break; case RendererTexture::FORMAT_DXT1: width = computeCompressedDimension(width); height = computeCompressedDimension(height); size = computeImageByteSize(width, height, depth, RendererTexture::FORMAT_B8G8R8A8) / 8; break; case RendererTexture::FORMAT_DXT3: case RendererTexture::FORMAT_DXT5: width = computeCompressedDimension(width); height = computeCompressedDimension(height); size = computeImageByteSize(width, height, depth, RendererTexture::FORMAT_B8G8R8A8) / 4; break; case RendererTexture::FORMAT_PVR_2BPP: { PxU32 bytesPerBlock = 8 * 4 * 2; //8 by 4 pixels times bytes per pixel width = PxMax(PxI32(width / 8), 2); height = PxMax(PxI32(height / 4), 2); size = width*height*bytesPerBlock / 8; } break; case RendererTexture::FORMAT_PVR_4BPP: { PxU32 bytesPerBlock = 4 * 4 * 4; //4 by 4 pixels times bytes per pixel width = PxMax(PxI32(width / 4), 2); height = PxMax(PxI32(height / 4), 2); size = width*height*bytesPerBlock / 8; } break; default: break; } RENDERER_ASSERT(size, "Unable to compute Image Size."); return size; } PxU32 RendererTexture::getLevelDimension(PxU32 dimension, PxU32 level) { dimension >>=level; if(!dimension) dimension=1; return dimension; } bool RendererTexture::isCompressedFormat(Format format) { return (format >= FORMAT_DXT1 && format <= FORMAT_DXT5) || (format == FORMAT_PVR_2BPP) || (format == FORMAT_PVR_4BPP); } bool RendererTexture::isDepthStencilFormat(Format format) { return (format >= FORMAT_D16 && format <= FORMAT_D24S8); } PxU32 RendererTexture::getFormatNumBlocks(PxU32 dimension, Format format) { PxU32 blockDimension = 0; if(isCompressedFormat(format)) { blockDimension = dimension / 4; if(dimension % 4) blockDimension++; } else { blockDimension = dimension; } return blockDimension; } PxU32 RendererTexture::getFormatBlockSize(Format format) { return computeImageByteSize(1, 1, 1, format); } RendererTexture::RendererTexture(const RendererTextureDesc &desc) { m_format = desc.format; m_filter = desc.filter; m_addressingU = desc.addressingU; m_addressingV = desc.addressingV; m_width = desc.width; m_height = desc.height; m_depth = desc.depth; m_numLevels = desc.numLevels; } RendererTexture::~RendererTexture(void) { } PxU32 RendererTexture::getWidthInBlocks(void) const { return getFormatNumBlocks(getWidth(), getFormat()); } PxU32 RendererTexture::getHeightInBlocks(void) const { return getFormatNumBlocks(getHeight(), getFormat()); } PxU32 RendererTexture::getBlockSize(void) const { return getFormatBlockSize(getFormat()); }