// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #include using namespace SampleRenderer; RendererTargetDesc::RendererTargetDesc(void) { textures = 0; numTextures = 0; depthStencilSurface = 0; } bool RendererTargetDesc::isValid(void) const { bool ok = true; PxU32 width = 0; PxU32 height = 0; if(numTextures != 1) ok = false; // for now we only support single render targets at the moment. if(textures) { if(textures[0]) { width = textures[0]->getWidth(); height = textures[0]->getHeight(); } for(PxU32 i=0; igetWidth()) ok = false; if(height != textures[i]->getHeight()) ok = false; const RendererTexture2D::Format format = textures[i]->getFormat(); if( format == RendererTexture2D::FORMAT_DXT1) ok = false; else if(format == RendererTexture2D::FORMAT_DXT3) ok = false; else if(format == RendererTexture2D::FORMAT_DXT5) ok = false; } } } else { ok = false; } if(depthStencilSurface) { if(width != depthStencilSurface->getWidth()) ok = false; if(height != depthStencilSurface->getHeight()) ok = false; if(!RendererTexture2D::isDepthStencilFormat(depthStencilSurface->getFormat())) ok = false; } else { ok = false; } return ok; }