// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #include using namespace SampleRenderer; RendererSpotLight::RendererSpotLight(const RendererSpotLightDesc &desc) : RendererLight(desc) { setPosition(desc.position); setDirection(desc.direction); setRadius(desc.innerRadius, desc.outerRadius); setCone(desc.innerCone, desc.outerCone); } RendererSpotLight::~RendererSpotLight(void) { } const PxVec3 &RendererSpotLight::getPosition(void) const { return m_position; } void RendererSpotLight::setPosition(const PxVec3 &pos) { m_position = pos; } const PxVec3 &RendererSpotLight::getDirection(void) const { return m_direction; } void RendererSpotLight::setDirection(const PxVec3 &dir) { RENDERER_ASSERT(dir.magnitudeSquared() >= 0.1f, "Trying to give Direction Light invalid Direction value."); if(dir.magnitudeSquared() >= 0.1f) { m_direction = dir; m_direction.normalize(); } } PxF32 RendererSpotLight::getInnerRadius(void) const { return m_innerRadius; } PxF32 RendererSpotLight::getOuterRadius(void) const { return m_outerRadius; } void RendererSpotLight::setRadius(PxF32 innerRadius, PxF32 outerRadius) { RENDERER_ASSERT(innerRadius>=0 && innerRadius<=outerRadius, "Invalid Spot Light radius values."); if(innerRadius>=0 && innerRadius<=outerRadius) { m_innerRadius = innerRadius; m_outerRadius = outerRadius; } } PxF32 RendererSpotLight::getInnerCone(void) const { return m_innerCone; } PxF32 RendererSpotLight::getOuterCone(void) const { return m_outerCone; } void RendererSpotLight::setCone(PxF32 innerCone, PxF32 outerCone) { RENDERER_ASSERT(innerCone<=1 && innerCone>=outerCone, "Invalid Spot Light cone values."); if(innerCone<=1 && innerCone>=outerCone) { m_innerCone = innerCone; m_outerCone = outerCone; } }