// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #include #include using namespace SampleRenderer; RendererMaterialInstance::RendererMaterialInstance(RendererMaterial &material) : m_material(material) { m_data = 0; PxU32 dataSize = m_material.getMaterialInstanceDataSize(); if(dataSize > 0) { m_data = new PxU8[dataSize]; memset(m_data, 0, dataSize); } } RendererMaterialInstance::RendererMaterialInstance(const RendererMaterialInstance& other) : m_material(other.m_material) { PxU32 dataSize = m_material.getMaterialInstanceDataSize(); if (dataSize > 0) { m_data = new PxU8[dataSize]; memcpy(m_data, other.m_data, dataSize); } } RendererMaterialInstance::~RendererMaterialInstance(void) { if(m_data) delete [] m_data; } void RendererMaterialInstance::writeData(const RendererMaterial::Variable &var, const void *data) { if(m_data && data) { memcpy(m_data+var.getDataOffset(), data, var.getDataSize()); } } RendererMaterialInstance &RendererMaterialInstance::operator=(const RendererMaterialInstance &b) { PX_ASSERT(&m_material == &b.m_material); if(&m_material == &b.m_material) { memcpy(m_data, b.m_data, m_material.getMaterialInstanceDataSize()); } return *this; }