// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include #include using namespace SampleRenderer; PxU32 RendererInstanceBuffer::getFormatByteSize(Format format) { PxU32 size = 0; switch(format) { case FORMAT_FLOAT1: size = sizeof(float)*1; break; case FORMAT_FLOAT2: size = sizeof(float)*2; break; case FORMAT_FLOAT3: size = sizeof(float)*3; break; case FORMAT_FLOAT4: size = sizeof(float)*4; break; default: break; } RENDERER_ASSERT(size, "Unable to determine size of Format."); return size; } RendererInstanceBuffer::RendererInstanceBuffer(const RendererInstanceBufferDesc &desc) : RendererInteropableBuffer(desc.registerInCUDA, desc.interopContext), m_hint(desc.hint) { m_maxInstances = 0; m_stride = 0; m_lockedBuffer = 0; m_numSemanticLocks = 0; for(PxU32 i=0; i