// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #include using namespace SampleRenderer; PxU32 RendererInstanceBuffer::getFormatByteSize(Format format) { PxU32 size = 0; switch(format) { case FORMAT_FLOAT1: size = sizeof(float)*1; break; case FORMAT_FLOAT2: size = sizeof(float)*2; break; case FORMAT_FLOAT3: size = sizeof(float)*3; break; case FORMAT_FLOAT4: size = sizeof(float)*4; break; default: break; } RENDERER_ASSERT(size, "Unable to determine size of Format."); return size; } RendererInstanceBuffer::RendererInstanceBuffer(const RendererInstanceBufferDesc &desc) : RendererInteropableBuffer(desc.registerInCUDA, desc.interopContext), m_hint(desc.hint) { m_maxInstances = 0; m_stride = 0; m_lockedBuffer = 0; m_numSemanticLocks = 0; for(PxU32 i=0; i