// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. #include #include using namespace SampleRenderer; PxU32 RendererIndexBuffer::getFormatByteSize(Format format) { PxU32 size = 0; switch(format) { case FORMAT_UINT16: size = sizeof(PxU16); break; case FORMAT_UINT32: size = sizeof(PxU32); break; default: break; } RENDERER_ASSERT(size, "Unable to determine size of format."); return size; } RendererIndexBuffer::RendererIndexBuffer(const RendererIndexBufferDesc &desc) : RendererInteropableBuffer(desc.registerInCUDA, desc.interopContext), m_hint(desc.hint), m_format(desc.format) { m_maxIndices = 0; } RendererIndexBuffer::~RendererIndexBuffer(void) { } RendererIndexBuffer::Hint RendererIndexBuffer::getHint(void) const { return m_hint; } RendererIndexBuffer::Format RendererIndexBuffer::getFormat(void) const { return m_format; } PxU32 RendererIndexBuffer::getMaxIndices(void) const { return m_maxIndices; }