// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include #include using namespace SampleRenderer; PxU32 RendererIndexBuffer::getFormatByteSize(Format format) { PxU32 size = 0; switch(format) { case FORMAT_UINT16: size = sizeof(PxU16); break; case FORMAT_UINT32: size = sizeof(PxU32); break; default: break; } RENDERER_ASSERT(size, "Unable to determine size of format."); return size; } RendererIndexBuffer::RendererIndexBuffer(const RendererIndexBufferDesc &desc) : RendererInteropableBuffer(desc.registerInCUDA, desc.interopContext), m_hint(desc.hint), m_format(desc.format) { m_maxIndices = 0; } RendererIndexBuffer::~RendererIndexBuffer(void) { } RendererIndexBuffer::Hint RendererIndexBuffer::getHint(void) const { return m_hint; } RendererIndexBuffer::Format RendererIndexBuffer::getFormat(void) const { return m_format; } PxU32 RendererIndexBuffer::getMaxIndices(void) const { return m_maxIndices; }