// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #include using namespace SampleRenderer; RendererDesc::RendererDesc(void) { #if defined(RENDERER_ENABLE_OPENGL) driver = Renderer::DRIVER_OPENGL; #elif defined(RENDERER_ENABLE_GLES2) driver = Renderer::DRIVER_GLES2; #elif defined(RENDERER_ENABLE_DIRECT3D9) driver = Renderer::DRIVER_DIRECT3D9; #elif defined(RENDERER_ENABLE_DIRECT3D11) driver = Renderer::DRIVER_DIRECT3D11; #elif defined(RENDERER_ENABLE_LIBGCM) driver = Renderer::DRIVER_LIBGCM; #elif defined(RENDERER_ENABLE_LIBGNM) driver = Renderer::DRIVER_LIBGNM; #elif defined(RENDERER_ENABLE_GX2) driver = Renderer::DRIVER_NULL; #else #error "No Renderer Drivers support!" #endif windowHandle = 0; errorCallback = 0; vsync = false; multipassDepthBias = false; } bool RendererDesc::isValid(void) const { bool ok = true; #if defined(RENDERER_WINDOWS) if(!windowHandle) ok = false; #endif return ok; }