// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_PARTICLE_SYSTEM_SHAPE_H #define RENDERER_PARTICLE_SYSTEM_SHAPE_H #include #include "gpu/PxGpu.h" // fwd to avoid including cuda.h #if defined(__x86_64) || defined(AMD64) || defined(_M_AMD64) typedef unsigned long long CUdeviceptr; #else typedef unsigned int CUdeviceptr; #endif namespace SampleRenderer { class RendererVertexBuffer; class RendererInstanceBuffer; class RendererIndexBuffer; class RendererParticleSystemShape : public RendererShape { enum VertexBufferEnum { STATIC_VB, DYNAMIC_POS_VB, DYNAMIC_COL_VB, NUM_VERTEX_BUFFERS }; public: RendererParticleSystemShape(Renderer &renderer, physx::PxU32 num_vertices, bool _mInstanced, bool _mFading, PxReal fadingPeriod = 1.0f, PxReal debriScaleFactor = 1.0f, PxCudaContextManager* ctxMgr=NULL ); virtual ~RendererParticleSystemShape(void); bool updateBillboard(PxU32 validParticleRange, CUdeviceptr positions, CUdeviceptr validParticleBitmap, CUdeviceptr lifetimes, PxU32 numParticles); bool updateInstanced(PxU32 validParticleRange, CUdeviceptr positions, CUdeviceptr validParticleBitmap, CUdeviceptr orientations, PxU32 numParticles); void updateBillboard(PxU32 validParticleRange, const PxVec3* positions, const PxU32* validParticleBitmap, const PxReal* lifetime = NULL); void updateInstanced(PxU32 validParticleRange, const PxVec3* positions, const PxU32* validParticleBitmap, const PxMat33* orientation); bool isInteropEnabled() { return mCtxMgr != NULL; } private: bool mInstanced; bool mFading; PxReal mFadingPeriod; PxU32 mMaxParticles; RendererVertexBuffer* mVertexBuffer[NUM_VERTEX_BUFFERS]; RendererInstanceBuffer* mInstanceBuffer; RendererIndexBuffer* mIndexBuffer; PxCudaContextManager* mCtxMgr; void initializeVertexBuffer(PxU32 color); void initializeBuffersAsSimpleConvex(PxU32 color, PxReal scaleFactor); void initializeInstanceBuffer(); }; } // namespace SampleRenderer #endif