// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef RENDERER_CLOTH_SHAPE_H #define RENDERER_CLOTH_SHAPE_H #include #include "gpu/PxGpu.h" // fwd to avoid including cuda.h #if defined(__x86_64) || defined(AMD64) || defined(_M_AMD64) typedef unsigned long long CUdeviceptr; #else typedef unsigned int CUdeviceptr; #endif namespace SampleRenderer { class RendererVertexBuffer; class RendererIndexBuffer; class RendererClothShape : public RendererShape { enum VertexBufferEnum { STATIC_VB, DYNAMIC_VB, NUM_VERTEX_BUFFERS }; public: RendererClothShape(Renderer& renderer, const PxVec3* verts, PxU32 numVerts, const PxVec3* normals, const PxReal* uvs, const PxU16* faces, PxU32 numFaces, bool flipWinding=false, PxCudaContextManager* ctxMgr=NULL); // must acquire the cuda context and map buffers before calling bool update(CUdeviceptr srcVerts, PxU32 numVerts); void update(const PxVec3* verts, PxU32 numVerts, const PxVec3* normals); // helper functions to map the buffers for multiple shapes // at once because interop mapping has a large per-call overhead // thread must acquire the cuda context before calling static void mapShapes(RendererClothShape** shapes, PxU32 n); static void unmapShapes(RendererClothShape** shapes, PxU32 n); virtual ~RendererClothShape(); bool isInteropEnabled() const { return m_ctxMgr != NULL; } private: RendererVertexBuffer* m_vertexBuffer[NUM_VERTEX_BUFFERS]; RendererIndexBuffer* m_indexBuffer; PxU32 m_numFaces; PxCudaContextManager* m_ctxMgr; }; } // namespace SampleRenderer #endif