// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // This file is used to define a list of AgPerfMon events. // // This file is included exclusively by AgPerfMonEventSrcAPI.h // and by AgPerfMonEventSrcAPI.cpp, for the purpose of building // an enumeration (enum xx) and an array of strings () // that contain the list of events. // // This file should only contain event definitions, using the // DEFINE_EVENT macro. E.g.: // // DEFINE_EVENT(sample_name_1) // DEFINE_EVENT(sample_name_2) // DEFINE_EVENT(sample_name_3) // Statistics from the fluid mesh packet cooker DEFINE_EVENT(renderFunction) DEFINE_EVENT(SampleRendererVBwriteBuffer) DEFINE_EVENT(SampleOnTickPreRender) DEFINE_EVENT(SampleOnTickPostRender) DEFINE_EVENT(SampleOnRender) DEFINE_EVENT(SampleOnDraw) DEFINE_EVENT(D3D9Renderer_createVertexBuffer) DEFINE_EVENT(Renderer_render) DEFINE_EVENT(Renderer_render_depthOnly) DEFINE_EVENT(Renderer_render_deferred) DEFINE_EVENT(Renderer_render_lit) DEFINE_EVENT(Renderer_render_unlit) DEFINE_EVENT(Renderer_renderMeshes) DEFINE_EVENT(Renderer_renderDeferredLights) DEFINE_EVENT(D3D9RendererMesh_renderIndices) DEFINE_EVENT(D3D9RendererMesh_renderVertices) DEFINE_EVENT(D3D9Renderer_createIndexBuffer) DEFINE_EVENT(D3D9RendererMesh_renderVerticesInstanced) DEFINE_EVENT(D3D9Renderer_createInstanceBuffer) DEFINE_EVENT(D3D9Renderer_createTexture2D) DEFINE_EVENT(D3D9Renderer_createTarget) DEFINE_EVENT(D3D9Renderer_createMaterial) DEFINE_EVENT(D3D9Renderer_createMesh) DEFINE_EVENT(D3D9Renderer_createLight) DEFINE_EVENT(D3D9RendererMesh_renderIndicesInstanced) DEFINE_EVENT(OGLRenderer_createVertexBuffer) DEFINE_EVENT(OGLRenderer_createIndexBuffer) DEFINE_EVENT(OGLRenderer_createInstanceBuffer) DEFINE_EVENT(OGLRenderer_createTexture2D) DEFINE_EVENT(OGLRenderer_createTarget) DEFINE_EVENT(OGLRenderer_createMaterial) DEFINE_EVENT(OGLRenderer_createMesh) DEFINE_EVENT(OGLRenderer_createLight) DEFINE_EVENT(OGLRendererMaterial_compile_vertexProgram) DEFINE_EVENT(OGLRendererMaterial_load_vertexProgram) DEFINE_EVENT(OGLRendererMaterial_compile_fragmentProgram) DEFINE_EVENT(OGLRendererMaterial_load_fragmentProgram) DEFINE_EVENT(OGLRendererVertexBufferBind) DEFINE_EVENT(OGLRendererSwapBuffers) DEFINE_EVENT(writeBufferSemanticStride) DEFINE_EVENT(writeBufferfixUV) DEFINE_EVENT(writeBufferConvertFromApex) DEFINE_EVENT(writeBufferGetFormatSemantic) DEFINE_EVENT(writeBufferlockSemantic) DEFINE_EVENT(OGLRendererVertexBufferLock) DEFINE_EVENT(Renderer_meshRenderLast) DEFINE_EVENT(Renderer_atEnd) DEFINE_EVENT(renderMeshesBindMeshContext) DEFINE_EVENT(renderMeshesFirstIf) DEFINE_EVENT(renderMeshesSecondIf) DEFINE_EVENT(renderMeshesThirdIf) DEFINE_EVENT(renderMeshesForthIf) DEFINE_EVENT(OGLRendererBindMeshContext) DEFINE_EVENT(OGLRendererBindMeshcg) DEFINE_EVENT(cgGLSetMatrixParameter) DEFINE_EVENT(D3D9RenderVBlock) DEFINE_EVENT(D3D9RenderVBunlock) DEFINE_EVENT(D3D9RenderIBlock) DEFINE_EVENT(D3D9RenderIBunlock)