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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SAMPLE_USER_INPUT_DEFINES_H #define SAMPLE_UTILS_H #if defined(RENDERER_WINDOWS) && !PX_XBOXONE #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),winKey, #var); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),winKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) #elif defined(RENDERER_WINDOWS) && PX_XBOXONE #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),xboxonekey, #var); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),xboxonekey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) #elif defined (RENDERER_XBOX360) #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),xbox360key, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),xbox360key, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) #elif defined (RENDERER_PS4) #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),ps4Key, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),ps4Key, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) #elif defined (RENDERER_PS3) #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),ps3Key, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),ps3Key, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) #elif defined (RENDERER_ANDROID) #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),andrKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),andrKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerTouchInputEvent(SampleFramework::InputEvent(var, false),andrKey,caption, #var)); \ if(retVal) inputEvents.push_back(retVal); } #elif defined (RENDERER_MACOSX) #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),osxKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),osxKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) #elif defined (RENDERER_IOS) #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),iosKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),iosKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerTouchInputEvent(SampleFramework::InputEvent(var, false),iosKey,caption, #var)); \ if(retVal) inputEvents.push_back(retVal); } #elif defined (RENDERER_LINUX) #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false),linuxKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity),linuxKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) #elif defined (RENDERER_WIIU) #define DIGITAL_INPUT_EVENT_DEF(var, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, false), wiiuKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define ANALOG_INPUT_EVENT_DEF(var, sensitivity, winKey, xbox360key, xboxonekey, ps3Key, ps4Key, andrKey, osxKey, iosKey, linuxKey, wiiuKey) {\ const SampleFramework::InputEvent* retVal = (SampleFramework::SamplePlatform::platform()->getSampleUserInput()->registerInputEvent(SampleFramework::InputEvent(var, true,sensitivity), wiiuKey, #var)); \ if(retVal) inputEvents.push_back(retVal); } #define TOUCH_INPUT_EVENT_DEF(var, caption, andrKey, iosKey) #endif #endif