// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SAMPLE_CONSOLE_H #define SAMPLE_CONSOLE_H #include "common/PxPhysXCommonConfig.h" #include "RendererColor.h" #include "RendererWindow.h" #include "SampleAllocator.h" #include #include #define CONSOLE_KEY 222 #define CONSOLE_MAX_COL 80 #define CONSOLE_MAX_ROW 200 #define CONSOLE_MAX_HIST 30 namespace SampleRenderer { class Renderer; } struct ConsoleRow : public SampleAllocateable { SampleRenderer::RendererColor mColor; char mText[CONSOLE_MAX_COL]; }; #define CONSOLE_MAX_COMMAND_LENGTH 48 #define CONSOLE_MAX_COMMAND_NB 256 class Console; struct ConsoleCommand : public SampleAllocateable { char fullcmd[CONSOLE_MAX_COMMAND_LENGTH]; void (*function)(Console* console, const char* text, void* user_data); struct ConsoleCommand* next; }; enum ConsoleInputKey { CONSOLE_KEY_PRIOR, CONSOLE_KEY_NEXT, CONSOLE_KEY_UP, CONSOLE_KEY_DOWN, }; class Console : public SampleAllocateable { public: Console(SampleFramework::SamplePlatform* plt); ~Console(); bool render(SampleRenderer::Renderer* rnd); void onKeyDown(SampleFramework::SampleUserInput::KeyCode keyCode, PxU32 param); void onDigitalInputEvent(const SampleFramework::InputEvent& ie, bool val); void collectInputEvents(std::vector& inputEvents); void out(const char* string); void addCmd(const char* full_cmd, void (*function)(Console*, const char*, void*)); void clear(); void setPrompt(const char* text); bool isActive() const { return mIsActive; } void setActive(bool b) { mIsActive = b; } void setUserData(void* userData) { mUserData = userData; } static void BasicCmdexit(Console* console, const char* text, void* user_data); static void BasicCmdcls(Console* console, const char* text, void* user_data); static void BasicCmdSetPrompt(Console* console, const char* text, void* user_data); static void BasicCmdcmdlist(Console* console, const char* text, void* user_data); static void BasicCmdcmdhist(Console* console, const char* text, void* user_data); private: char mCmdhist[CONSOLE_MAX_HIST][CONSOLE_MAX_COL]; long mNewcmd; long mNumcmdhist; long mCurcmd; long mNbCmds; ConsoleCommand* mCmds[CONSOLE_MAX_COMMAND_NB]; void* mUserData; ConsoleRow mBuffer[CONSOLE_MAX_ROW]; char mPrompt[256]; char mLastChar[2]; PxI32 mViewBottom; PxI32 mNewline; PxI32 mCol; bool mIsActive; // Internal methods void cmdClear(); void advance(); void resetCol(); void process(); void in(PxU32 wparam); void cmdHistory(); bool execCmd(const char* cmd, const char* param); void destroy(); bool findBestCommand(char* best_command, const char* text, PxU32& tabIndex) const; }; #endif