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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SAMPLE_CAMERA_H #define SAMPLE_CAMERA_H #include "SampleAllocator.h" #include "RendererProjection.h" #include "foundation/PxPlane.h" class RenderPhysX3Debug; struct Viewport : public SampleAllocateable { Viewport() : mClientWidth(0), mClientHeight(0), mWindowWidth(0), mWindowHeight(0) {} PxU32 mClientWidth; PxU32 mClientHeight; PxU32 mWindowWidth; PxU32 mWindowHeight; PX_FORCE_INLINE PxReal computeRatio() const { return PxReal(mWindowWidth)/PxReal(mWindowHeight); } }; enum PlaneAABBCode { PLANEAABB_EXCLUSION, PLANEAABB_INTERSECT, PLANEAABB_INCLUSION }; class Camera : public SampleAllocateable { public: Camera(); ~Camera(); /////////////////////////////////////////////////////////////////////////////// // Projection part PX_FORCE_INLINE PxReal getFOV() const { return mFOV; } PX_FORCE_INLINE PxReal getNearPlane() const { return mNearPlane; } PX_FORCE_INLINE PxReal getFarPlane() const { return mFarPlane; } PX_FORCE_INLINE PxU32 getScreenWidth() const { return mViewport.mClientWidth; } PX_FORCE_INLINE PxU32 getScreenHeight() const { return mViewport.mClientHeight; } PX_FORCE_INLINE void setFOV(PxReal fov) { mFOV = fov; mDirtyProj = true; } PX_FORCE_INLINE void setNearPlane(PxReal d) { mNearPlane = d; mDirtyProj = true; } PX_FORCE_INLINE void setFarPlane(PxReal d) { mFarPlane = d; mDirtyProj = true; } PX_FORCE_INLINE void setScreenSize(PxU32 clientWidth, PxU32 clientHeight, PxU32 windowWidth, PxU32 windowHeight) { mViewport.mClientWidth = clientWidth; mViewport.mClientHeight = clientHeight; mViewport.mWindowWidth = windowWidth; mViewport.mWindowHeight = windowHeight; mDirtyProj = true; } PX_FORCE_INLINE const SampleRenderer::RendererProjection& getProjMatrix() const { if(mDirtyProj) const_cast(this)->updateInternals(); return mProjMatrix; } /////////////////////////////////////////////////////////////////////////////// // View part PX_FORCE_INLINE const PxVec3& getPos() const { return mPos; } PX_FORCE_INLINE const PxVec3& getRot() const { return mRot; } PX_FORCE_INLINE void setPos(const PxVec3& pos) { mPos = pos; mDirtyView = true; } PX_FORCE_INLINE void setRot(const PxVec3& rot) { mRot = rot; mDirtyView = true; } PX_FORCE_INLINE void setView(const PxTransform& view) { mViewMatrix = view; mPos = view.p; mDirtyView = false; } PX_FORCE_INLINE const PxTransform& getViewMatrix() const { if(mDirtyView) const_cast(this)->updateInternals(); return mViewMatrix; } PxVec3 getViewDir() const; void lookAt(const PxVec3& position, const PxVec3& target); /////////////////////////////////////////////////////////////////////////////// PX_FORCE_INLINE const PxVec3* getFrustumVerts() const { return mFrustum; } /////////////////////////////////////////////////////////////////////////////// // Culling PlaneAABBCode cull(const PxBounds3& aabb) const; bool mDrawDebugData; bool mFreezeFrustum; bool mPerformVFC; /////////////////////////////////////////////////////////////////////////////// void drawDebug(RenderPhysX3Debug*); private: mutable SampleRenderer::RendererProjection mProjMatrix; mutable PxTransform mViewMatrix; PxVec3 mPos; PxVec3 mRot; Viewport mViewport; PxReal mFOV; PxReal mNearPlane; PxReal mFarPlane; PxVec3 mFrustum[8]; //!< Frustum's vertices PxPlane mPlanes[6]; //!< Frustum's planes bool mDirtyProj; bool mDirtyView; void updateInternals(); public: void BuildFrustum(); }; #endif