// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SAMPLE_ALLOCATOR_H #define SAMPLE_ALLOCATOR_H #include "foundation/PxAllocatorCallback.h" #include "common/PxPhysXCommonConfig.h" #include "PsMutex.h" #include "PxTkNamespaceMangle.h" using namespace physx; class PxSampleAllocator : public PxAllocatorCallback { public: PxSampleAllocator(); ~PxSampleAllocator(); virtual void* allocate(size_t size, const char* typeName, const char* filename, int line); void* allocate(size_t size, const char* filename, int line) { return allocate(size, NULL, filename, line); } virtual void deallocate(void* ptr); protected: Ps::MutexT mMutex; void** mMemBlockList; PxU32 mMemBlockListSize; PxU32 mFirstFree; PxU32 mMemBlockUsed; public: PxI32 mNbAllocatedBytes; PxI32 mHighWaterMark; PxI32 mTotalNbAllocs; PxI32 mNbAllocs; }; void initSampleAllocator(); void releaseSampleAllocator(); PxSampleAllocator* getSampleAllocator(); class SampleAllocateable { public: PX_FORCE_INLINE void* operator new (size_t, void* ptr) { return ptr; } PX_FORCE_INLINE void* operator new (size_t size, const char* handle, const char * filename, int line) { return getSampleAllocator()->allocate(size, handle, filename, line); } PX_FORCE_INLINE void* operator new[] (size_t size, const char* handle, const char * filename, int line) { return getSampleAllocator()->allocate(size, handle, filename, line); } PX_FORCE_INLINE void operator delete (void* p) { getSampleAllocator()->deallocate(p); } PX_FORCE_INLINE void operator delete (void* p, PxU32, const char*, int) { getSampleAllocator()->deallocate(p); } PX_FORCE_INLINE void operator delete (void* p, const char*, const char *, int) { getSampleAllocator()->deallocate(p); } PX_FORCE_INLINE void operator delete[] (void* p) { getSampleAllocator()->deallocate(p); } PX_FORCE_INLINE void operator delete[] (void* p, PxU32, const char*, int) { getSampleAllocator()->deallocate(p); } PX_FORCE_INLINE void operator delete[] (void* p, const char*, const char *, int) { getSampleAllocator()->deallocate(p); } }; #define SAMPLE_ALLOC(x) getSampleAllocator()->allocate(x, 0, __FILE__, __LINE__) #define SAMPLE_FREE(x) if(x) { getSampleAllocator()->deallocate(x); x = NULL; } #define SAMPLE_NEW(x) new(#x, __FILE__, __LINE__) x #endif