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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "RenderParticleSystemActor.h" #include "RendererParticleSystemShape.h" #include "RendererSimpleParticleSystemShape.h" #include "ParticleSystem.h" #include "RendererMemoryMacros.h" using namespace SampleRenderer; RenderParticleSystemActor::RenderParticleSystemActor(SampleRenderer::Renderer& renderer, ParticleSystem* ps, bool _mesh_instancing, bool _fading, PxReal fadingPeriod, PxReal debriScaleFactor) : mRenderer(renderer), mPS(ps), mUseMeshInstancing(_mesh_instancing), mFading(_fading) { if(mRenderer.isSpriteRenderingSupported()) { RendererShape* rs = new SampleRenderer::RendererParticleSystemShape(mRenderer, mPS->getPxParticleBase()->getMaxParticles(), mUseMeshInstancing, mFading, fadingPeriod, debriScaleFactor, mPS->getCudaContextManager()); setRenderShape(rs); mUseSpritesMesh = true; } else { RendererShape* rs = new SampleRenderer::RendererSimpleParticleSystemShape(mRenderer, mPS->getPxParticleBase()->getMaxParticles()); setRenderShape(rs); mUseSpritesMesh = false; } } RenderParticleSystemActor::~RenderParticleSystemActor() { DELETESINGLE(mPS); } void RenderParticleSystemActor::update(float deltaTime) { setTransform(PxTransform(PxIdentity)); #if defined(RENDERER_ENABLE_CUDA_INTEROP) SampleRenderer::RendererParticleSystemShape* shape = static_cast(getRenderShape()); if (shape->isInteropEnabled() && (mPS->getPxParticleSystem().getParticleBaseFlags()&PxParticleBaseFlag::eGPU)) { PxParticleReadData* data = mPS->getPxParticleSystem().lockParticleReadData(PxDataAccessFlag::eREADABLE | PxDataAccessFlag::eDEVICE); if(data) { if(mUseMeshInstancing) { shape->updateInstanced(mPS->getValidParticleRange(), reinterpret_cast(&data->positionBuffer[0]), mPS->getValiditiesDevice(), mPS->getOrientationsDevice(), data->nbValidParticles); } else { CUdeviceptr lifetimes = 0; if(mFading && mPS->useLifetime()) lifetimes = mPS->getLifetimesDevice(); shape->updateBillboard(mPS->getValidParticleRange(), reinterpret_cast(&data->positionBuffer[0]), mPS->getValiditiesDevice(), lifetimes, data->nbValidParticles); } data->unlock(); } } else #endif { PxParticleReadData* data = mPS->getPxParticleSystem().lockParticleReadData(PxDataAccessFlag::eREADABLE); if(data) { if(mUseMeshInstancing) { SampleRenderer::RendererParticleSystemShape* shape = static_cast(getRenderShape()); shape->updateInstanced(mPS->getValidParticleRange(), &(mPS->getPositions()[0]), mPS->getValidity(), &(mPS->getOrientations()[0])); } else { if(mUseSpritesMesh) { SampleRenderer::RendererParticleSystemShape* shape = static_cast(getRenderShape()); const PxReal* lifetimes = NULL; if(mFading && mPS->useLifetime()) { lifetimes = &(mPS->getLifetimes()[0]); } shape->updateBillboard(mPS->getValidParticleRange(), &(mPS->getPositions()[0]), mPS->getValidity(), lifetimes); } else { SampleRenderer::RendererSimpleParticleSystemShape* shape = static_cast(getRenderShape()); const PxReal* lifetimes = NULL; if(mFading && mPS->useLifetime()) { lifetimes = &(mPS->getLifetimes()[0]); } shape->updateBillboard(mPS->getValidParticleRange(), &(mPS->getPositions()[0]), mPS->getValidity(), lifetimes); } } data->unlock(); } } } void RenderParticleSystemActor::updateSubstep(float deltaTime) { mPS->update(deltaTime); } #endif // PX_USE_PARTICLE_SYSTEM_API