// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PARTICLE_EMITTER_PRESSURE_H #define PARTICLE_EMITTER_PRESSURE_H //----------------------------------------------------------------------------// #include "ParticleEmitter.h" //----------------------------------------------------------------------------// class ParticleEmitterPressure : public ParticleEmitter { public: ParticleEmitterPressure(ParticleEmitter::Shape::Enum shape, PxReal extentX, PxReal extentY, PxReal spacing); virtual ~ParticleEmitterPressure(); virtual void stepInternal(ParticleData& particles, PxReal dt, const PxVec3& externalAcceleration, PxReal maxParticleVelocity); void setMaxRate(PxReal v) { mMaxRate = v; } PxReal getMaxRate() const { return mMaxRate; } private: struct SiteData { PxVec3 position; PxVec3 velocity; bool predecessor; PxReal noiseZ; }; private: PxVec3 mSimulationAcceleration; PxReal mSimulationMaxVelocity; void clearPredecessors(); bool stepEmissionSite( SiteData& siteData, ParticleData& spawnData, PxU32& spawnNum, const PxU32 spawnMax, const PxVec3 &sitePos, const PxVec3 &siteVel, const PxReal dt); void predictPredecessorPos(SiteData& siteData, PxReal dt); void updatePredecessor(SiteData& siteData, const PxVec3& position, const PxVec3& velocity); private: std::vector mSites; PxReal mMaxZNoiseOffset; PxReal mMaxRate; }; //----------------------------------------------------------------------------// #endif // PARTICLE_EMITTER_PRESSURE_H