// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "InputEventBuffer.h" #include "PhysXSampleApplication.h" using namespace physx; using namespace SampleRenderer; using namespace SampleFramework; using namespace PxToolkit; InputEventBuffer::InputEventBuffer(PhysXSampleApplication& p) : mResetInputCacheReq(0) , mResetInputCacheAck(0) , mLastKeyDownEx(NULL) , mLastDigitalInput(NULL) , mLastAnalogInput(NULL) , mLastPointerInput(NULL) , mApp(p) , mClearBuffer(false) { } InputEventBuffer::~InputEventBuffer() { } void InputEventBuffer::onKeyDownEx(SampleFramework::SampleUserInput::KeyCode keyCode, PxU32 wParam) { checkResetLastInput(); if(mLastKeyDownEx && mLastKeyDownEx->isEqual(keyCode, wParam)) return; if(mRingBuffer.isFull()) return; KeyDownEx& event = mRingBuffer.front().get(); PX_PLACEMENT_NEW(&event, KeyDownEx); event.keyCode = keyCode; event.wParam = wParam; mLastKeyDownEx = &event; mRingBuffer.incFront(1); } void InputEventBuffer::onAnalogInputEvent(const SampleFramework::InputEvent& e, float val) { checkResetLastInput(); if(mLastAnalogInput && mLastAnalogInput->isEqual(e, val)) return; if(mRingBuffer.isFull() || (mRingBuffer.size() > MAX_ANALOG_EVENTS)) return; AnalogInput& event = mRingBuffer.front().get(); PX_PLACEMENT_NEW(&event, AnalogInput); event.e = e; event.val = val; mLastAnalogInput = &event; mRingBuffer.incFront(1); } void InputEventBuffer::onDigitalInputEvent(const SampleFramework::InputEvent& e, bool val) { checkResetLastInput(); if(mLastDigitalInput && mLastDigitalInput->isEqual(e, val)) return; if(mRingBuffer.isFull()) return; DigitalInput& event = mRingBuffer.front().get(); PX_PLACEMENT_NEW(&event, DigitalInput); event.e = e; event.val = val; mLastDigitalInput = &event; mRingBuffer.incFront(1); } void InputEventBuffer::onPointerInputEvent(const SampleFramework::InputEvent& e, PxU32 x, PxU32 y, PxReal dx, PxReal dy, bool val) { checkResetLastInput(); if(mLastPointerInput && mLastPointerInput->isEqual(e, x, y, dx, dy, val)) return; if(mRingBuffer.isFull() || (mRingBuffer.size() > MAX_MOUSE_EVENTS)) return; PointerInput& event = mRingBuffer.front().get(); PX_PLACEMENT_NEW(&event, PointerInput); event.e = e; event.x = x; event.y = y; event.dx = dx; event.dy = dy; event.val = val; mLastPointerInput = &event; mRingBuffer.incFront(1); } void InputEventBuffer::clear() { mClearBuffer = true; } void InputEventBuffer::flush() { if(mResetInputCacheReq==mResetInputCacheAck) mResetInputCacheReq++; PxU32 size = mRingBuffer.size(); Ps::memoryBarrier(); // do not work on more than size, else input cache might become overwritten while(size-- && !mClearBuffer) { mRingBuffer.back().get().report(mApp); mRingBuffer.incBack(1); } if(mClearBuffer) { mRingBuffer.clear(); mClearBuffer = false; } } void InputEventBuffer::KeyDownEx::report(PhysXSampleApplication& app) const { app.onKeyDownEx(keyCode, wParam); } void InputEventBuffer::AnalogInput::report(PhysXSampleApplication& app) const { app.onAnalogInputEvent(e, val); } void InputEventBuffer::DigitalInput::report(PhysXSampleApplication& app) const { app.onDigitalInputEvent(e, val); } void InputEventBuffer::PointerInput::report(PhysXSampleApplication& app) const { app.onPointerInputEvent(e, x, y, dx, dy, val); }