// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PARTICLE_FLAG #define PX_PARTICLE_FLAG #include "foundation/PxPreprocessor.h" /** \addtogroup particles @{ */ #if !PX_DOXYGEN namespace physx { #endif /** Particle flags are used for additional information on the particles. (deprecated) \deprecated The PhysX particle feature has been deprecated in PhysX version 3.4 */ struct PX_DEPRECATED PxParticleFlag { enum Enum { /** \brief Marks a valid particle. The particle data corresponding to these particle flags is valid, i.e. defines a particle, when set. Particles that are not marked with PxParticleFlag::eVALID are ignored during simulation. Application read only. */ eVALID = (1<<0), /** \brief Marks a particle that has collided with a static actor shape. Application read only. */ eCOLLISION_WITH_STATIC = (1<<1), /** \brief Marks a particle that has collided with a dynamic actor shape. Application read only. */ eCOLLISION_WITH_DYNAMIC = (1<<2), /** \brief Marks a particle that has collided with a shape that has been flagged as a drain (See PxShapeFlag.ePARTICLE_DRAIN). Application read only. @see PxShapeFlag.ePARTICLE_DRAIN */ eCOLLISION_WITH_DRAIN = (1<<3), /** \brief Marks a particle that had to be ignored for simulation, because the spatial data structure ran out of resources. Application read only. */ eSPATIAL_DATA_STRUCTURE_OVERFLOW = (1<<4) }; }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif