// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H #define PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H #include "common/PxPhysXCommonConfig.h" #include "PxClothMeshDesc.h" #if !PX_DOXYGEN namespace physx { #endif struct PxClothMeshQuadifierImpl; /** \deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1 */ class PX_DEPRECATED PxClothMeshQuadifier { public: /** \brief Convert triangles of PxClothMeshDesc to quads. \details In PxCloth, quad dominant mesh representations are preferable to pre-triangulated versions. In cases where the mesh has been already triangulated, this class provides a meachanism to convert (quadify) some triangles back to quad representations. \see PxClothFabricCooker \param desc The cloth mesh descriptor prepared for cooking */ PxClothMeshQuadifier(const PxClothMeshDesc &desc); ~PxClothMeshQuadifier(); /** \brief Returns a mesh descriptor with some triangle pairs converted to quads. \note The returned descriptor is valid only within the lifespan of PxClothMeshQuadifier class. */ PxClothMeshDesc getDescriptor() const; private: PxClothMeshQuadifierImpl* mImpl; }; #if !PX_DOXYGEN } // namespace physx #endif #endif // PX_PHYSICS_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H