// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H #define PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H /** \addtogroup extensions @{ */ #include "common/PxPhysXCommonConfig.h" #include "PxClothMeshDesc.h" #include "cloth/PxClothFabric.h" #if !PX_DOXYGEN namespace physx { #endif class PxPhysics; struct PxFabricCookerImpl; /** \deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1 */ class PX_DEPRECATED PxClothFabricCooker { public: /** \brief Cooks a triangle mesh to a PxClothFabricDesc. \param desc The cloth mesh descriptor on which the generation of the cooked mesh depends. \param gravity A normalized vector which specifies the direction of gravity. This information allows the cooker to generate a fabric with higher quality simulation behavior. \param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints. \note The geodesic option for tether only works for manifold input. For non-manifold input, a simple Euclidean distance will be used. For more detailed cooker status for such cases, try running PxClothGeodesicTetherCooker directly. */ PxClothFabricCooker(const PxClothMeshDesc& desc, const PxVec3& gravity, bool useGeodesicTether = true); ~PxClothFabricCooker(); /** \brief Returns the fabric descriptor to create the fabric. */ PxClothFabricDesc getDescriptor() const; /** \brief Saves the fabric data to a platform and version dependent stream. */ void save(PxOutputStream& stream, bool platformMismatch) const; private: PxFabricCookerImpl* mImpl; }; /** \brief Cooks a triangle mesh to a PxClothFabric. \param physics The physics instance. \param desc The cloth mesh descriptor on which the generation of the cooked mesh depends. \param gravity A normalized vector which specifies the direction of gravity. This information allows the cooker to generate a fabric with higher quality simulation behavior. \param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints. \return The created cloth fabric, or NULL if creation failed. */ PxClothFabric* PxClothFabricCreate(PxPhysics& physics, const PxClothMeshDesc& desc, const PxVec3& gravity, bool useGeodesicTether = true); #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif // PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H