// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_CLOTH_READ_DATA #define PX_PHYSICS_NX_CLOTH_READ_DATA #include "PxPhysXConfig.h" #if PX_USE_CLOTH_API /** \addtogroup cloth @{ */ #include "PxLockedData.h" #if !PX_DOXYGEN namespace physx { #endif struct PxClothParticle; /** \brief Data layout descriptor for reading cloth data from the SDK. \deprecated The PhysX cloth feature has been deprecated in PhysX version 3.4.1 @see PxCloth.lockParticleData() */ class PX_DEPRECATED PxClothParticleData : public PxLockedData { public: /** \brief Particle position and mass data. @see PxCloth.getNbParticles() */ PxClothParticle* particles; /** \brief Particle position and mass data from the second last iteration. \details Can be used together with #particles and #PxCloth.getPreviousTimeStep() to compute particle velocities. */ PxClothParticle* previousParticles; }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif // PX_USE_CLOTH_API #endif