Building SDK Source with XCode:
- XCode projects are in Source/compiler/(xcode_ios|xcode_ios64)
- Open PhysX.xcodeproj to build the entire SDK source within XCode
- Build from command line using e.g.: xcodebuild -project PhysX.xcodeproj -sdk iphoneos -alltargets -configuration (debug|checked|profile|release)
Building and Running Snippets with XCode:
- Open XCode project Snippets/compiler/(xcode_ios|xcode_ios64)/Snippets.xcodeproj
- Select one of the snippet schemes from the drop down list (e.g. HelloWorld)
- Make sure the iPad is selected as opposed to the simulator
- Press "Run" to build and run the snippet
- In order to build and run release mode you need to select "Edit Scheme..." and change the "Build Configuration" to "release".
Notes:
- No support for building the SDK and Snippets with makefiles
- No rendering support for Snippets
- XCode projects target:
- XCode version: 10.1
- Compiler: Apple LLVM version 10.0.0
- platforms: armv7, arm64
- device: iPad
- Building for the simulator is not supported
Limitations:
- The maximum number of shapes in each scene must be less than 32767.
- The maximum number of dynamic actors added to each scene must be less than 65535.
- The maximum number of broadphase overlap pairs must be less than 65535. Overlap pairs above this limit will be neglected.
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