- p
: PxTransform
- pad
: PxBatchQueryResult< HitType >
, PxVehicleChassisData
, PxRigidBodyData
- paddingFromFlags
: PxConvexMeshGeometry
, PxHeightFieldGeometry
, PxTriangleMeshGeometry
- padTo16Bytes
: PxRaycastHit
, PxOverlapHit
, PxSweepHit
- pairFlags
: PxFilterInfo
- pairs
: PxContactPairHeader
- particlesGpuMeshCacheHitrate
: PxSimulationStatistics
- particlesGpuMeshCacheSize
: PxSimulationStatistics
- particlesGpuMeshCacheUsed
: PxSimulationStatistics
- patch
: PxContactStreamIterator
- patchCount
: PxContactPair
- patchStreamSize
: PxgDynamicsMemoryConfig
- peakConstraintMemory
: PxSimulationStatistics
- phases
: PxClothFabricDesc
- phaseType
: PxClothFabricPhase
- physics
: PxRepXInstantiationArgs
- plane
: PxGeometryHolder
- points
: PxConvexMeshDesc
, PxClothMeshDesc
, PxSimpleTriangleMesh
- pointStepped
: PxContactStreamIterator
- polygons
: PxConvexMeshDesc
- pos
: PxClothParticleSeparationConstraint
, PxDebugPoint
, PxClothParticleMotionConstraint
, PxClothCollisionSphere
, PxClothParticle
- pos0
: PxDebugLine
, PxDebugTriangle
- pos1
: PxDebugLine
, PxDebugTriangle
- pos2
: PxDebugTriangle
- position
: PxDebugText
, PxContactPairPoint
, PxControllerDesc
, PxLocationHit
- positionBuffer
: PxParticleReadData
, PxParticleCreationData
- postFilterShader
: PxBatchQueryDesc
- postSolverVelocity
: PxContactPairExtraDataIterator
- preFilterShader
: PxBatchQueryDesc
- preSolverVelocity
: PxContactPairExtraDataIterator
- project
: PxConstraintShaderTable
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