| dot(const PxQuat &v) const | PxQuat | [inline] |
| getAngle() const | PxQuat | [inline] |
| getAngle(const PxQuat &q) const | PxQuat | [inline] |
| getBasisVector0() const | PxQuat | [inline] |
| getBasisVector1() const | PxQuat | [inline] |
| getBasisVector2() const | PxQuat | [inline] |
| getConjugate() const | PxQuat | [inline] |
| getImaginaryPart() const | PxQuat | [inline] |
| getNormalized() const | PxQuat | [inline] |
| isFinite() const | PxQuat | [inline] |
| isIdentity() const | PxQuat | [inline] |
| isSane() const | PxQuat | [inline] |
| isUnit() const | PxQuat | [inline] |
| magnitude() const | PxQuat | [inline] |
| magnitudeSquared() const | PxQuat | [inline] |
| normalize() | PxQuat | [inline] |
| operator*(const PxQuat &q) const | PxQuat | [inline] |
| operator*(float r) const | PxQuat | [inline] |
| operator*=(const PxQuat &q) | PxQuat | [inline] |
| operator*=(const float s) | PxQuat | [inline] |
| operator+(const PxQuat &q) const | PxQuat | [inline] |
| operator+=(const PxQuat &q) | PxQuat | [inline] |
| operator-() const | PxQuat | [inline] |
| operator-(const PxQuat &q) const | PxQuat | [inline] |
| operator-=(const PxQuat &q) | PxQuat | [inline] |
| operator=(const PxQuat &p) | PxQuat | [inline] |
| operator==(const PxQuat &q) const | PxQuat | [inline] |
| PxQuat() | PxQuat | [inline] |
| PxQuat(PxIDENTITY r) | PxQuat | [inline] |
| PxQuat(float r) | PxQuat | [inline, explicit] |
| PxQuat(float nx, float ny, float nz, float nw) | PxQuat | [inline] |
| PxQuat(float angleRadians, const PxVec3 &unitAxis) | PxQuat | [inline] |
| PxQuat(const PxQuat &v) | PxQuat | [inline] |
| PxQuat(const PxMat33 &m) | PxQuat | [explicit] |
| rotate(const PxVec3 &v) const | PxQuat | [inline] |
| rotateInv(const PxVec3 &v) const | PxQuat | [inline] |
| toRadiansAndUnitAxis(float &angle, PxVec3 &axis) const | PxQuat | [inline] |
| w | PxQuat | |
| x | PxQuat | |
| y | PxQuat | |
| z | PxQuat |