// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "VehicleWheelQueryResults.h" #include "vehicle/PxVehicleSDK.h" #include "PsFoundation.h" #include "PsUtilities.h" //#define CHECK_MSG(exp, msg) (!!(exp) || (physx::shdfnd::getFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, msg), 0) ) VehicleWheelQueryResults* VehicleWheelQueryResults::allocate(const PxU32 maxNumWheels) { const PxU32 size = sizeof(VehicleWheelQueryResults) + sizeof(PxWheelQueryResult)*maxNumWheels; VehicleWheelQueryResults* resData = (VehicleWheelQueryResults*)PX_ALLOC(size, "VehicleWheelQueryResults"); resData->init(); PxU8* ptr = (PxU8*)resData; ptr += sizeof(VehicleWheelQueryResults); resData->mWheelQueryResults = (PxWheelQueryResult*)ptr; ptr += sizeof(PxWheelQueryResult)*maxNumWheels; resData->mMaxNumWheels = maxNumWheels; for (PxU32 i = 0; imWheelQueryResults[i]) PxWheelQueryResult(); } return resData; } void VehicleWheelQueryResults::free() { PX_FREE(this); } PxWheelQueryResult* VehicleWheelQueryResults::addVehicle(const PxU32 numWheels) { PX_ASSERT((mNumWheels + numWheels) <= mMaxNumWheels); PxWheelQueryResult* r = &mWheelQueryResults[mNumWheels]; mNumWheels += numWheels; return r; }