#ifndef TEXTURE_H #define TEXTURE_H GLuint loadImgTexture(const char *filename); GLuint loadCubeMap(const char *string, char mode = 0, char nameset = 0, float sr = 0.0f, float sg = 0.0f, float sb = 0.0f, float startGrad = -1.0f, float endGrad = -1.0f, char dir = 1); GLuint createTexture(GLenum target, GLint internalformat, int w, int h, GLenum type, GLenum format, void *data); #endif // !TEXTURE_H