#ifndef SCENE_RAGDOLL_WASHING_MACHINE_H #define CENE_RAGDOLL_WASHING_MACHINE_H #include "SceneKapla.h" using namespace physx; // --------------------------------------------------------------------- class SceneRagdollWashingMachine : public SceneKapla { PxReal mChangeSpeedTime; PxU32 mSpeedState; PxRigidDynamic* mWashingMachine; public: SceneRagdollWashingMachine(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb, Shader *defaultShader, const char *resourcePath, float slowMotionFactor); virtual ~SceneRagdollWashingMachine(){} virtual void preSim(float dt); virtual void onInit(PxScene* pxScene); }; #endif