#ifndef SAMPLE_VIEWER_GAMEPAD_H #define SAMPLE_VIEWER_GAMEPAD_H #include #include class SampleViewerScene; class SampleViewerGamepad { public: enum GamepadTrigger { GAMEPAD_RIGHT_SHOULDER_TRIGGER = 0, GAMEPAD_LEFT_SHOULDER_TRIGGER = 1 }; enum GamepadButtons { GAMEPAD_DPAD_UP = 0, GAMEPAD_DPAD_DOWN, GAMEPAD_DPAD_LEFT, GAMEPAD_DPAD_RIGHT, GAMEPAD_START, GAMEPAD_BACK, GAMEPAD_LEFT_THUMB, GAMEPAD_RIGHT_THUMB, GAMEPAD_Y, GAMEPAD_A, GAMEPAD_X, GAMEPAD_B, GAMEPAD_LEFT_SHOULDER, GAMEPAD_RIGHT_SHOULDER }; enum GamepadAxis { GAMEPAD_RIGHT_STICK_X = 0, GAMEPAD_RIGHT_STICK_Y, GAMEPAD_LEFT_STICK_X, GAMEPAD_LEFT_STICK_Y }; SampleViewerGamepad(); ~SampleViewerGamepad(); void init(); void release(); void processGamepads(SampleViewerScene& viewerScene); private: bool hasXInput() const { return mpXInputGetState && mpXInputGetCapabilities; } private: bool mGamePadConnected; unsigned int mConnectedPad; typedef DWORD(WINAPI *LPXINPUTGETSTATE)(DWORD, XINPUT_STATE*); typedef DWORD(WINAPI *LPXINPUTGETCAPABILITIES)(DWORD, DWORD, XINPUT_CAPABILITIES*); HMODULE mXInputLibrary; LPXINPUTGETSTATE mpXInputGetState; LPXINPUTGETCAPABILITIES mpXInputGetCapabilities; }; #endif // SAMPLE_VIEWER_GAMEPAD_H