#pragma once extern float seedDustRadius; extern float seedDustNumPerSite; extern float seedDustNumPerSiteCollisionEvent; extern float applyForcePointAreaPerSample; extern float applyForceFromPointsDrag; extern float noiseKIsoDecay; extern float noiseKAniDecay; extern float noise3DScale; extern float noise2DScale; extern float dustMaxLife; extern float dustMinLife; extern float dustParticleOpacity; extern float dustParticleRenderRadius; extern float particleStartFade; extern float octaveScaling; extern float divStrength; extern float curDivStrength; extern float divStrengthReductionRate; extern bool doGaussianBlur; extern float blurVelSigmaFDX; extern float blurVelCenterFactor; extern float curlScale; extern float areaPerDustSample; extern float areaPerDebris; extern float minSizeDecayRate; extern float explodeVel; // Velocity of debris extern float numParPerMeteor; extern float minMeteorDustLife; extern float maxMeteorDustLife; extern float minMeteorDustSize; extern float maxMeteorDustSize; extern int maxNumDebrisPerType; extern float sleepingThresholdRB; extern float sleepingThresholdParticles; extern int maxNumDebrisToAdd; extern float minMeteorSizeDecayRate;