// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "RTdef.h" #if RT_COMPILE #ifndef COMPOUND_CREATOR_BASE_H #define COMPOUND_CREATOR_BASE_H // Matthias M�ller-Fischer #include #include #include #include #include "CompoundGeometryBase.h" namespace physx { class PxConvexMeshGeometry; namespace fracture { namespace base { class SimScene; // --------------------------------------------------------------------------------------- class CompoundCreator : public ::physx::shdfnd::UserAllocated { friend class SimScene; public: // direct void createTorus(float r0, float r1, int numSegs0, int numSegs1, const PxTransform *trans = NULL); void createCylinder(float r, float h, int numSegs, const PxTransform *trans = NULL); void createBox(const PxVec3 &dims, const PxTransform *trans = NULL, bool clearShape = true); void createSphere(const PxVec3 &dims, int resolution = 5, const PxTransform *trans = NULL); void fromTetraMesh(const shdfnd::Array &tetVerts, const shdfnd::Array &tetIndices); void createFromConvexMesh(const PxConvexMeshGeometry& convexGeom, PxTransform offset = PxTransform(PxIdentity), bool clear = true); const CompoundGeometry &getGeometry() { return mGeom; } virtual void debugDraw() {} protected: CompoundCreator(SimScene* scene): mScene(scene) {} virtual ~CompoundCreator() {} SimScene* mScene; static int tetFaceIds[4][3]; static int tetEdgeVerts[6][2]; static int tetFaceEdges[4][3]; void computeTetNeighbors(); void computeTetEdges(); void colorTets(); void colorsToConvexes(); bool tetHasColor(int tetNr, int color); bool tetAddColor(int tetNr, int color); bool tetRemoveColor(int tetNr, int color); int tetNumColors(int tetNr); void deleteColors(); bool tryTet(int tetNr, int color); // from tet mesh shdfnd::Array mTetVertices; shdfnd::Array mTetIndices; shdfnd::Array mTetNeighbors; shdfnd::Array mTetFirstColor; struct Color { int color; int next; }; int mTetColorsFirstEmpty; shdfnd::Array mTetColors; struct TetEdge { void init(int i0, int i1) { this->i0 = i0; this->i1 = i1; firstTet = 0; numTets = 0; onSurface = false; } int i0, i1; int firstTet, numTets; bool onSurface; }; shdfnd::Array mTetEdges; shdfnd::Array mTetEdgeNrs; shdfnd::Array mEdgeTetNrs; shdfnd::Array mEdgeTetAngles; shdfnd::Array mAddedTets; shdfnd::Array mTestEdges; // input shdfnd::Array mVertices; shdfnd::Array mIndices; // output CompoundGeometry mGeom; }; }}} #endif #endif