#include "CompoundGeometry.h" #define DEBUG_DRAW 1 #if DEBUG_DRAW #include #include #endif // ------------------------------------------------------------------------------- void CompoundGeometry::debugDraw(int maxConvexes) const { #if DEBUG_DRAW const bool drawConvexes = true; const bool drawWireframe = true; const bool drawClipped = false; const float clipMaxX = 0.0f; if (drawConvexes) { float s = drawClipped ? 1.0f : 0.95f; if (drawWireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); PxVec3 n; int num = convexes.size(); if (maxConvexes > 0 && maxConvexes < num) num = maxConvexes; for (int i = 0; i < num; i++) { switch (i%7) { case 0 : glColor3f(1.0f, 0.0f, 0.0f); break; case 1 : glColor3f(0.0f, 1.0f, 0.0f); break; case 2 : glColor3f(1.0f, 0.0f, 1.0f); break; case 3 : glColor3f(0.0f, 1.0f, 1.0f); break; case 4 : glColor3f(1.0f, 0.0f, 1.0f); break; case 5 : glColor3f(1.0f, 1.0f, 0.0f); break; case 6 : glColor3f(1.0f, 1.0f, 1.0f); break; }; const Convex &c = convexes[i]; const PxVec3 *verts = &vertices[c.firstVert]; PxVec3 center; center = PxVec3(0.0f, 0.0f, 0.0f); for (int j = 0; j < c.numVerts; j++) center += verts[j]; center /= (float)c.numVerts; if (drawClipped && center.x > clipMaxX) continue; const int *ids = &indices[c.firstIndex]; for (int j = 0; j < c.numFaces; j++) { int numVerts = *ids++; int flags = *ids++; n = (verts[ids[1]] - verts[ids[0]]).cross(verts[ids[2]] - verts[ids[0]]); n.normalize(); glNormal3f(n.x, n.y, n.z); glBegin(GL_POLYGON); for (int k = 0; k < numVerts; k++) { PxVec3 p = verts[ids[k]]; p = center + (p - center) * s; glVertex3f(p.x, p.y, p.z); } glEnd(); ids += numVerts; } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } #endif }