/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef PARAM_ARRAY_H #define PARAM_ARRAY_H #include "nvparameterized/NvParameterized.h" #include "PsUserAllocated.h" #include "PxAssert.h" namespace nvidia { namespace apex { struct ParamDynamicArrayStruct { void* buf; bool isAllocated; int elementSize; int arraySizes[1]; }; template class ParamArray : public physx::UserAllocated { public: ParamArray() : mParams(NULL), mArrayHandle(0), mArrayStruct(NULL) {} ParamArray(NvParameterized::Interface* params, const char* arrayName, ParamDynamicArrayStruct* arrayStruct) : mParams(params), mArrayHandle(*params), mArrayStruct(arrayStruct) { PX_ASSERT(mParams); mParams->getParameterHandle(arrayName, mArrayHandle); PX_ASSERT(mArrayStruct->elementSize == sizeof(ElemType)); } ParamArray(NvParameterized::Interface* params, const NvParameterized::Handle& handle, ParamDynamicArrayStruct* arrayStruct) : mParams(params), mArrayHandle(handle), mArrayStruct(arrayStruct) { PX_ASSERT(mArrayStruct->elementSize == sizeof(ElemType)); } PX_INLINE bool init(NvParameterized::Interface* params, const char* arrayName, ParamDynamicArrayStruct* arrayStruct) { if (mParams == NULL && mArrayStruct == NULL) { mParams = params; mArrayStruct = arrayStruct; mArrayHandle.setInterface(mParams); mParams->getParameterHandle(arrayName, mArrayHandle); PX_ASSERT(mArrayStruct->elementSize == sizeof(ElemType)); return true; } return false; } PX_INLINE uint32_t size() const { // this only works for fixed structs //return (uint32_t)mArrayHandle.parameterDefinition()->arraySize(0); int outSize = 0; if (mParams != NULL) { PX_ASSERT(mArrayHandle.getConstInterface() == mParams); mArrayHandle.getArraySize(outSize); } return (uint32_t)outSize; } /** Returns a constant reference to an element in the sequence. */ PX_INLINE const ElemType& operator[](unsigned int n) const { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); #if _DEBUG uint32_t NxParamArraySize = 0; mArrayHandle.getArraySize((int&)NxParamArraySize); PX_ASSERT(NxParamArraySize > n); #endif return ((ElemType*)mArrayStruct->buf)[n]; } /** Returns a reference to an element in the sequence. */ PX_INLINE ElemType& operator[](unsigned int n) { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); //NvParameterized::Handle indexHandle; //arrayHandle.getChildHandle( n, indexHandle ); #if _DEBUG uint32_t NxParamArraySize = 0; mArrayHandle.getArraySize((int&)NxParamArraySize); PX_ASSERT(NxParamArraySize > n); #endif return ((ElemType*)mArrayStruct->buf)[n]; } // resize is marginally useful because the ElemType doesn't have proper // copy constructors, and if strings are withing ElemType that doesn't work well PX_INLINE void resize(unsigned int n) { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); PX_ASSERT(mParams == mArrayHandle.getConstInterface()); mArrayHandle.resizeArray((int32_t)n); } // pushBack is marginally useful because the ElemType doesn't have proper // copy constructors, and if strings are withing ElemType that doesn't work well PX_INLINE void pushBack(const ElemType& x) { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); int32_t paramArraySize = 0; mArrayHandle.getArraySize(paramArraySize); mArrayHandle.resizeArray(paramArraySize + 1); ((ElemType*)mArrayStruct->buf)[(uint32_t)paramArraySize] = x; } PX_INLINE ElemType& pushBack() { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); int32_t paramArraySize = 0; mArrayHandle.getArraySize(paramArraySize); mArrayHandle.resizeArray(paramArraySize + 1); return ((ElemType*)mArrayStruct->buf)[(uint32_t)paramArraySize]; } PX_INLINE void replaceWithLast(unsigned position) { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); uint32_t arraySize = size(); PX_ASSERT(position < arraySize); if (position != arraySize - 1) { // TODO should we call the destructor here or not? //(*this)[position].~ElemType(); ElemType elem = back(); // put the replaced one in the back (possibly to be deleted) (*this)[arraySize - 1] = (*this)[position]; (*this)[position] = elem; } popBack(); } PX_INLINE bool isEmpty() const { return size() == 0; } PX_INLINE ElemType* begin() { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); return &((ElemType*)mArrayStruct->buf)[0]; } PX_INLINE ElemType* end() { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); return &((ElemType*)mArrayStruct->buf)[size()]; } PX_INLINE ElemType& front() { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); return ((ElemType*)mArrayStruct->buf)[0]; } PX_INLINE ElemType& back() { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); return ((ElemType*)mArrayStruct->buf)[size() - 1]; } PX_INLINE void clear() { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); resize(0); } PX_INLINE void popBack() { PX_ASSERT(mParams != NULL && mArrayStruct != NULL); resize(size() - 1); } private: NvParameterized::Interface* mParams; NvParameterized::Handle mArrayHandle; ParamDynamicArrayStruct* mArrayStruct; }; } } // end namespace nvidia::apex #endif