// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef LINK_H #define LINK_H #include "PxSimpleTypes.h" #include "PxAssert.h" namespace nvidia { namespace apex { class Link { public: Link() { adj[1] = adj[0] = this; } virtual ~Link() { remove(); } /* which = 0: (-A-...-B-link-) + (-this-X-...-Y-) = (-A-...-B-link-this-X-...-Y-) which = 1: (-X-...-Y-this-) + (-link-A-...-B-) = (-X-...-Y-this-link-A-...-B-) */ void setAdj(uint32_t which, Link* link) { uint32_t other = (which &= 1) ^ 1; Link* linkAdjOther = link->adj[other]; adj[which]->adj[other] = linkAdjOther; linkAdjOther->adj[which] = adj[which]; adj[which] = link; link->adj[other] = this; } Link* getAdj(uint32_t which) const { return adj[which & 1]; } void remove() { adj[1]->adj[0] = adj[0]; adj[0]->adj[1] = adj[1]; adj[1] = adj[0] = this; } bool isSolitary() const { PX_ASSERT((adj[0] == this) == (adj[1] == this)); return adj[0] == this; } protected: Link* adj[2]; }; } } // end namespace nvidia::apex #endif // #ifndef LINK_H