// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. #ifndef REMOVE_TJUNCTIONS_H #define REMOVE_TJUNCTIONS_H #include "Ps.h" #include "foundation/PxSimpleTypes.h" namespace physx { namespace general_meshutils2 { class RemoveTjunctionsDesc { public: RemoveTjunctionsDesc(void) { mVcount = 0; mVertices = 0; mTcount = 0; mIndices = 0; mIds = 0; mTcountOut = 0; mIndicesOut = 0; mIdsOut = 0; mEpsilon = 0.00000001f; } // input PxF32 mEpsilon; PxF32 mDistanceEpsilon; PxU32 mVcount; // input vertice count. const PxF32 *mVertices; // input vertices as PxF32s or... PxU32 mTcount; // number of input triangles. const PxU32 *mIndices; // triangle indices. const PxU32 *mIds; // optional triangle Id numbers. // output.. PxU32 mTcountOut; // number of output triangles. const PxU32 *mIndicesOut; // output triangle indices const PxU32 *mIdsOut; // output retained id numbers. }; // Removes t-junctions from an input mesh. Does not generate any new data points, but may possible produce additional triangles and new indices. class RemoveTjunctions { public: virtual PxU32 removeTjunctions(RemoveTjunctionsDesc &desc) =0; // returns number of triangles output and the descriptor is filled with the appropriate results. }; RemoveTjunctions * createRemoveTjunctions(void); void releaseRemoveTjunctions(RemoveTjunctions *tj); }; using namespace general_meshutils2; }; #endif