// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef REMOVE_TJUNCTIONS_H #define REMOVE_TJUNCTIONS_H #include "Ps.h" #include "foundation/PxSimpleTypes.h" namespace physx { namespace general_meshutils2 { class RemoveTjunctionsDesc { public: RemoveTjunctionsDesc(void) { mVcount = 0; mVertices = 0; mTcount = 0; mIndices = 0; mIds = 0; mTcountOut = 0; mIndicesOut = 0; mIdsOut = 0; mEpsilon = 0.00000001f; } // input PxF32 mEpsilon; PxF32 mDistanceEpsilon; PxU32 mVcount; // input vertice count. const PxF32 *mVertices; // input vertices as PxF32s or... PxU32 mTcount; // number of input triangles. const PxU32 *mIndices; // triangle indices. const PxU32 *mIds; // optional triangle Id numbers. // output.. PxU32 mTcountOut; // number of output triangles. const PxU32 *mIndicesOut; // output triangle indices const PxU32 *mIdsOut; // output retained id numbers. }; // Removes t-junctions from an input mesh. Does not generate any new data points, but may possible produce additional triangles and new indices. class RemoveTjunctions { public: virtual PxU32 removeTjunctions(RemoveTjunctionsDesc &desc) =0; // returns number of triangles output and the descriptor is filled with the appropriate results. }; RemoveTjunctions * createRemoveTjunctions(void); void releaseRemoveTjunctions(RemoveTjunctions *tj); }; using namespace general_meshutils2; }; #endif