// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef VTX_WELD_H #define VTX_WELD_H #include "MeshImport.h" #include "MiPlatformConfig.h" namespace mimp { template class VertexLess { public: typedef STDNAME::vector< Type > VertexVector; bool operator()(MiI32 v1,MiI32 v2) const; static void SetSearch(const Type& match,VertexVector *list) { mFind = match; mList = list; }; private: const Type& Get(MiI32 index) const { if ( index == -1 ) return mFind; VertexVector &vlist = *mList; return vlist[(MiU32)index]; } static Type mFind; // vertice to locate. static VertexVector *mList; }; template class VertexPool : public mimp::MeshImportAllocated { public: typedef STDNAME::set > VertexSet; typedef STDNAME::vector< Type > VertexVector; MiI32 GetVertex(const Type& vtx) { VertexLess::SetSearch(vtx,&mVtxs); typename VertexSet::iterator found; found = mVertSet.find( -1 ); if ( found != mVertSet.end() ) { return *found; } MiI32 idx = (MiI32)mVtxs.size(); mVtxs.push_back( vtx ); mVertSet.insert( idx ); return idx; }; void GetPos(MiI32 idx,MiF32 pos[3]) const { pos[0] = mVtxs[idx].mPos[0]; pos[1] = mVtxs[idx].mPos[1]; pos[2] = mVtxs[idx].mPos[2]; } const Type& Get(MiI32 idx) const { return mVtxs[idx]; }; MiI32 GetSize(void) const { return (MiI32)mVtxs.size(); }; void Clear(MiI32 reservesize) // clear the vertice pool. { mVertSet.clear(); mVtxs.clear(); mVtxs.reserve(reservesize); }; const VertexVector& GetVertexList(void) const { return mVtxs; }; void Set(const Type& vtx) { mVtxs.push_back(vtx); } MiI32 GetVertexCount(void) const { return (MiI32)mVtxs.size(); }; bool GetVertex(MiI32 i,MiF32 vect[3]) const { vect[0] = mVtxs[i].mPos[0]; vect[1] = mVtxs[i].mPos[1]; vect[2] = mVtxs[i].mPos[2]; return true; }; Type * GetBuffer(void) { return &mVtxs[0]; }; private: VertexSet mVertSet; // ordered list. VertexVector mVtxs; // set of vertices. }; }; // end of namespace #endif