#ifndef PS_COMM_LAYER_H #define PS_COMM_LAYER_H // Simple class to create a client/server connection and pass messages back and forth over TCP/IP // Supports compression #include #define COMM_LAYER_DEFAULT_HOST "localhost" #define COMM_LAYER_DEFAULT_PORT 5525 class CommLayer { public: virtual bool isServer(void) const = 0; // return true if we are in server mode. virtual bool hasClient(void) const = 0; // return true if a client connection is currently established virtual bool isConnected(void) const = 0; // return true if we are still connected to the server. The server is always in a 'connected' state. virtual int32_t getPendingReadSize(void) const = 0; // returns the number of bytes of data which is pending to be read. virtual int32_t getPendingSendSize(void) const = 0; // return the number of bytes of data pending to be sent. This can be used for flow control virtual bool sendMessage(const void *msg,uint32_t len) = 0; virtual uint32_t peekMessage(bool &isBigEndianPacket) = 0; // return the length of the next pending message virtual uint32_t getMessage(void *msg,uint32_t maxLength,bool &isBigEndianPacket) = 0; // receives a pending message virtual void release(void) = 0; protected: virtual ~CommLayer(void) { } }; CommLayer *createCommLayer(const char *ipaddress, uint16_t portNumber, bool isServer); #endif