/* * Copyright 2009-2011 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. Users and possessors of this source code * are hereby granted a nonexclusive, royalty-free license to use this code * in individual and commercial software. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. * * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ #ifndef PROCESS_RENDER_DEBUG_H #define PROCESS_RENDER_DEBUG_H #include "RenderDebugImpl.h" namespace RENDER_DEBUG { #define MAX_LINE_VERTEX 16384 #define MAX_SOLID_VERTEX 16384 PX_PUSH_PACK_DEFAULT class ProcessRenderDebug { public: enum DisplayType { SCREEN_SPACE, WORLD_SPACE, WORLD_SPACE_NOZ, DT_LAST }; virtual void processRenderDebug(const DebugPrimitive **dplist, uint32_t pcount, RENDER_DEBUG::RenderDebugInterface *iface, DisplayType type) = 0; virtual void flush(RENDER_DEBUG::RenderDebugInterface *iface,DisplayType type) = 0; virtual void flushFrame(RENDER_DEBUG::RenderDebugInterface *iface) = 0; virtual void finalizeFrame(void) = 0; virtual void release(void) = 0; virtual void setViewMatrix(const physx::PxMat44 &view) { PX_UNUSED(view); } protected: virtual ~ProcessRenderDebug(void) { } }; ProcessRenderDebug * createProcessRenderDebug(void); PX_POP_PACK } // end of namespace #endif