// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2009-2018 NVIDIA Corporation. All rights reserved. #ifndef FILE_RENDER_DEBUG_H #define FILE_RENDER_DEBUG_H #include "ProcessRenderDebug.h" class ClientServer; namespace RENDER_DEBUG { class FileRenderDebug : public ProcessRenderDebug { public: virtual ProcessRenderDebug * getEchoLocal(void) const = 0; virtual uint32_t getFrameCount(void) const = 0; virtual void setFrame(uint32_t frameNo) = 0; virtual void processReadFrame(RENDER_DEBUG::RenderDebugInterface *iface) = 0; protected: virtual ~FileRenderDebug(void) { } }; FileRenderDebug * createFileRenderDebug(const char *fileName, bool readAccess, ProcessRenderDebug *echoLocally, ClientServer *clientServer); } #endif